2011年1月27日星期四

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The boss is waiting in his zone, and he'll be waiting there for as long as you need him to wait while you run around and do a few more sidequests. There's no more story.?Responding to me on Twitter, reader Matthew Marko wrote me an email that laid out this principle well: “Right before the final boss,? you're often kicked out into the world and left to replica DKNY NY4206 Ladie's watch your own devices,” he notes. “You're supposed to grind, tackle optional bosses, explore the final dungeon, etc.? Fatigue at all of this single-mechanic gaming sets in, with little to break it up.?”What end can there be to our 20-80 hours of work that can reasonably cap the experience without leaving us wanting more?”?”

There's the carrot on the stick of the final cutscene, but so rarely does that actually provide a satisfying ending, and I think we as gamers know this,” he adds. “What end can there be to our 20-80 hours of work that can reasonably cap the experience without leaving us wanting more?”?In that regard, the game is simply failing to top itself; no story ending can be that good as to reward hours stretched into weeks and months of replica DKNY NY3166 Ladie's watches immersive “work”, so why see it through and be disappointed? Better to just fiddle with the late-game content until you can get properly bored of it and then move onto another game? ?And then what of all that immersive work??Not Wanting To Say GoodbyeI'm one of those adults you read about complaining she has less and less time for long, deep experiences.

An entire market has suced around folks who want brief sessions of bite-sized but satisfying play, and the interesting thing about modern RPGs is that they tend to allow for that. This year I've pulled out my PSP on the subway to do 15 to 20 minutes of grinding at a time on Persona 3; I've taken half an hour to do an optional dungeon grotto in replica DKNY NY3363 Ladie's watches Dragon Quest IX while I wait for friends to come over so we can go see some bands together. ?We turn to games in those moments in life when we need a little engagement, a little escape from the world. And then we have to say goodbye?This means those games have been my? “friends” in quiet moments for months and months.